In fact, Poly Bridge 2 seems to encourage that in its material selections and level designs. But it’s fun to solve a conventional problem in an unconventional way. Not every level allows you to use every material, which is part of the challenge. It also shows you what to expect before you load into it–like your budget, what the general layout is, and what materials will be available to you to complete each level. First of all, while it presents the challenges linearly like the first game did, it makes it obvious that you can choose what levels to tackle in the order you want to. While I do miss the overworld of the first game, the menu that Poly Bridge 2 uses is a hell of a lot more functional. The ‘worlds’ mode is set up like the first game’s, just without a cute overworld bringing it all together. There are three main ways to play Poly Bridge 2: the ‘worlds’ mode, workshop mode and sandbox. I mean, it’s usually best if they don’t, but whatever gets the job done! Screenshot: Poly Bridge 2 And that challenge is to span some sort of gap, using as little of your budget as possible, and potentially accomplish it without without your bridge breaking. It’s a comforting return to the mechanics that you know-wood, steel, hydraulics, rope, and the task of putting all of those things together to succeed at whatever challenge is set before you. If you’re played the original Poly Bridge, there will be nothing earth shattering here. Usually, the goal is to create a way for vehicles on one side of a gap to successfully make it to the other side. Poly Bridge 2 is a physics-based bridge building game. Poly Bridge 2 ends up treading water a bit, but it does maintain that standard. 2016’s Poly Bridge was never a huge departure from those older bridge building games, but its clean visual style and relaxing soundtrack helped propel the original to be the standard of the genre. I don’t think the physics bridge builder genre started as a Flash game (in fact, I think Bridge Builder by Alex Austin has that distinction), but I certainly ran into a bunch of Flash variations that are now lost to time. There were some really innovative games back then. Article taken from spent a lot of time playing Flash games on back in the ancient days. It's equal parts relaxing as it is puzzling, letting you go at your own pace and just have a good time building up-exactly as it should be. If you enjoyed the first game, picking this up is a no-brainer. The fully 3D viewpoint you get when sending vehicles across your crazy designs is also quite the highlight, allowing you to really take in your creation and it looks great. It might not have the comedy factor that the recent Bridge Constructor Portal had but Poly Bridge 2 can still be highly amusing when you screw up and you can do so in glorious ways here. Similar in many ways but Poly Bridge 2 just does everything better. Workshop support with the sandbox editor is great too, giving access to a ton of extra content from the community and some of what people have created are quite the challenge.Ĭompared to other similar builders like the Bridge Constructor series, I find that Poly Bridge 2 overall has a much nicer style and feel to it. Wouldn't be surprised if this went onto similar success, there's a lot to like about it and you can make some truly ridiculous builds. Looks like they have another hit after the massive success of the first game, which went onto sell 3 million copies. Seems to have done well so far with it having an "Overwhelmingly Positive" user rating on Steam.
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